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Soul Calibur 5 Registration Code

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The last build of RPCS3 as of 06 September 2018, can run Soul calibur V smoothly, fully playable, but the the training menu. Known issue: some missing color. And to make you happy I want back to codebreaker.com and tryed once more to see if can get the codes for soul calibur 3 and they don't give it out I'm guess why they don't give it out cuz it still a new game cuz I found lots of other codes for my codebreaker that I know how to use I been using it for sometime now I wasn't born yesterday. The ranks go from E (worst) to A (best), and 5 (worst) down to 1 (best), with a transition to the next highest letter when you get to the lowest number (e.g. E1 levels up to D5). You start at E5, and there are achievements/trophies for achieving higher ranks.

  1. Soul Calibur 5 Xbox One
  2. Soul Calibur 5 Character List
  3. Soul Calibur 5 Characters
assuming you have watched the videos and had a peek at the dropbox site, I will explain a bit more on the format of the character creation mode.
here's the full hex code of a default 3P customizable format for patroklos
https://dl.dropboxusercontent.com/u/55034895/SCVDRESSUP/HEX_HELP_CUTS/HexHelp.html
00 00 00 00 01 00 00 00 00 0B

Soul Calibur 5 Xbox One

at the very top, the bolded part is the starting point of each character. the 4 pairs of 00 before this code are not always 00's because the thumbnails from the previous character might fill up these bits. if you need to find the very beginning of the character, this is the pattern you need to recognize.
as dragonx24 said, row 00 column 0F is the male female texture bit. I never touched it because I don't want my character to look like crap
regarding the character slot code in row 010, this code isn't as simple as it seems. recall that this code is used to determine whether your creation appears under canon character select or the creation character select, but that's not all, it actually affect the speech pattern of your creations too.
custom creation voices usually have less words than canon characters. say creation character have 10 words, then canon character probably have 15 words. if your character is sitting in the creation character select and you swap its voice with canon characters, the game will only use the 10 words from the canon character and ignore the rest. in order to use the full speech pattern, you must put your character creation under the same canon character select as well.
however there's a problem with this, because your character will be identified as 3P, the body stickers will disappear if you ever go into creation mode menu again, and you will not be able to add the stickers onto the body like before, so only make this change after you have completed your design then make this change.
row 010, column 06, when you use 1P/2P/3P, these 2 characters are always FF, but custom creations have some other values here. if you change this to FF for your custom character, it will add a stupid red line on the face, but it doesn't do anything else. I checked and the red line doesn't mean any other object overlapping behind the face, so I have no idea what this code does. just ignore it.
row 010, column 08, as dragonx24 said, it's the character pose bytes, you can check the dropbox site on the code for individual character pose. it doesn't hurt to change code so have fun with it.
now from row 010 column 0C all the way to row 060 column 07, this is actually the master equipment list that the game reads on start up. this is the code that character creation mode use to revert your swaps back to original. if your friends made a character with dlc parts, make sure you block out those parts with FFFFFFFF so your save doesn't get locked out.
row 060, column 08, this is the code for the 1P/2P character models. it's in the form of
00 13 00 XX for 1P or
00 13 01 XX for 2P
XX is the code for the model you want to use. check the dropbox site for the character specific code
if you change this code to FF FF FF FF for 1P and 2P, your 1P/2P character will be missing body parts. check the drop box site on which body parts will be missing.
regarding the proportions code, generally you don't want to touch the row 060 0C to row 080 07 because it mess up character size and attack range of your character, well unless you are making creations for astaroth or nightmare, you might want to copy the asta/nightmare character size onto your creations to ensure they have the same attack range.
starting from row 080 08, for each 4 pairs of characters, it's the same muscle sliders as the creation mode except that you can go beyond the limitations that your character was given. this is just for aesthetics, I don't think hit box will change even if you make your characters fat.
row 080 08 upper arm
row 080 0c forearm
row 090 00 pec
Soul calibur 4

row 090 04 waist
row 090 08 hips
row 0A0 0c thigh
row 0A0 00 calves
row 0A0 04 stomach
Soul

row 090 04 waist
row 090 08 hips
row 0A0 0c thigh
row 0A0 00 calves
row 0A0 04 stomach
row 0A0 08 chest
I only checked the maximum values for chest and hips because that's how I roll but here it is
3f 80 00 00 is the normal build maximum
3f C0 00 00 is the athletic build maximum
3f CC CC CD is the slight increase from athletic build maximum
3f ff ff ff is the highest maximum number you can enter for female characters. it works great for the chest, but it's terrible when you apply this to the hips. doesn't work for male characters though, dunno why
btw, this proportions code WORK ON 1P/2P/3P customizations!!!
have fun with your bootilicious viola, natsu, leixia, hilde, tira, and pyrrha.
after the proportions code, row 0b0 and 120 defines the skin colors
row 0b0, column 00 is the body skin color
row 120, column 08 is the face skin color
both of these work on 3P characters. if these 2 colors are different, the seam line along the face will be very ugly, also, if you go to in game creation menu with different colors of body and face, creation menu will override face color with body color.
also around this area are the definitions of the hair colors, eye brow colors, and color set for 1P and 2P character models
row 330~360 are possibly where the default 1P/2P character colors are, and then I think there's another section for editable colors in row 1340~14e0, but I didn't fully test it.
in the next post I will talk about the equipment hex code and properties
if there's any error in my posts, please let me know, thx.

Soul Calibur 5 Character List


if you know something I don't, please share with me too, thxSample Results From Member Downloads
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Soul Calibur 5 Characters

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